Devlog of demo 4 #10


你好!我是 PlayerXT, 今天是...

◇Day 12 of production◇

(A minute of silence for those who don't understand the above part)

Now that the new spherical enemies are ready, now it's just... 

developing the rest of the level...

and here we go...

A few platforms here, a row of enemies there, a path that probably no player will discover there, and voilà! 20% of the level is ready...

(Yeah... developing an entire level isn't as easy as it seems...)

Halfway through, I also decide to improve the environment around the level, I put some lampposts in front and behind the level with different speeds, to give that 3D movement effect, and I created a new animation of Willy dying from a height, for those who like to see Willy dying in many different ways...

(I honestly don't doubt that there are those types of players.)

And... that's it. There's not much to say, to create a smart and fun level design, it is necessary time, analysis, creativity and a lot... A LOT of testing...

But, little by little, this level will soon be ready!

Get Be Cube: Colony Stars

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