I said I would come back with details


Hello, I said I would come back and today I came to talk more specifically about what I'm planning, I won't say everything today because it's a lot but I'll give the first details so here we go: 


Since the last update there have been a lot of changes but specifically in the game mechanics because with the development time I learned a little bit about how the game maker and the game design itself works, soon I started to have a greater control in the game which brought changes as : 


•ABILITIES: In the past, the willy (the temporary name of the blue cube) had 3 basic controls:

▪run 

▪jump 

▪  squat

Which is really nice for simplicity but I felt the basic moves were lacking in depth that feeling that the longer I play the more skillful I get, but how would I do a lot of complex moves without losing the simplicity of the beginner controls? The first solution was to make available one at a time, that is, throughout the story you will unlock the powers at intervals which allows the player to learn to use them at the right time which would prevent confusion by combining them all. Second solution was to keep the skills in the same mapping as the previous version.

Ex: If I press space i jump, if I press Space in the air I give a Dash, if I press Space a second before touching the ground I give a super Dash, etc.

• COLLECTABLES: Since the simplest versions of the game the "dolts" (I already said I'm bad with names) were the main points of the game and served for a single purpose to get it simple like that, however, in this new version I wanted to give it greater depth in collectibles to not only give players a reason to go after (which is already very important) but also to embed them directly in the gameplay: 

▪Dolts: the main and most numerous points in the game were now used to buy items in stores (depending on the environment you are in) and also serve as passage to secret areas. 

▪Hearts: They are part of the new system of life that I will speak specifically at another time.

 ▪Crystals: are rarer collectibles that are only available when the player has more than 20 lives (calm, I'll explain the lives) for now, nothing else the function is already being planned.

 ▪Anonymous cards: They are rare and hard to get, unlock new game modes.


 Next:▪Level design

I think it's good for today, soon I'll talk more details, in the meantime I hope it hasn't made you wait too long :^>, any question and just comment. so that's what I had to say and until next time:^) .

Files

CUB beta 0.7.exe 98 MB
Sep 19, 2020

Get CUB (classic)

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