Devlog of demo 4 #5


◇Day 5 of demo 4 production◇

Hmn... umn... umn... this level is really cool, right...

◇Day 6 of demo 4 production◇

Hmn...

[I drag a floating block from the ground into the air]

Hmn...

[I put the block back in place]

◇Day 7 of demo 4 production◇

Amn... since I don't feel like doing anything on the project, how about I talk a little about why I'm developing it in the first place, huh? Maybe someone can relate to this, and I promise I'll try to be serious and not tell a joke in the middle... 

(try...)


So, why do I develop this game?

Well...

I think the answer is... complicated... but simple...

There are many reasons why someone might want to develop a game, one of the main ones being... money, and I don't blame those who do it for that, after all, it's a job and the bills don't wait, but I kind of follow a different path.

I don't do these things for the money, otherwise I would probably be broke (lol), this is more of a... form of expression. Let's say that I'm a human being with a very creative mind, always having ideas and always getting inspired by the things around me, and kind of keeping all that in my mind... it's tiring, you know? So creating games is the closest way to putting all that out, using sounds, art, words, all together to bring this abstract idea into something real.

Besides, I like to surpass myself, and creating a game with no technical knowledge or a team is a great challenge, perfect for someone like me.

So, why do I create games? Well... simple, it's because I like it, Turning ideas into reality is part of who I am and the world of games seems the most appropriate for me at the moment, I've already thought about animations, but, it's better to leave it at that for now.

So... that's it, sorry to disappoint those who were expecting a design lesson, but, I warned you that this devlog is different, but, don't worry, me and "my team" will be back in full force the next day, until then...

I'm going to relax a little...

Get Be Cube: Colony Stars

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